"JRG" <jrg### [at] hotmail com> wrote in message
news:3b8c1030@news.povray.org...
>
> "Tony[B]" <ben### [at] catholic org> ha scritto nel messaggio
> news:3b8a7a2b@news.povray.org...
>
> > finish
> > {
> > ambient 0 diffuse 0
> > reflection {1 metallic}
> > specular 3 roughness 0.01
> > metallic conserve_energy
> > }
>
> Perfectly polished mirrors, and nice new syntax for reflection... Why are
> you using conserve_energy with non-transparent objects?
I believe conserve_energy can reduce reflection oversaturation even on
opaque objects. But, "why are there two 'metallic' keywords used and no
brilliance?", is my question. :-)
Bob H.
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